Version 0.0.4
Hello !
I just pushed version 0.0.4 !
New developments :
- Added a "Training mode version" of the stage : there are much less effects and no NPCs. This version is visually lighter and uses much less CPU charge than the "concert" version.
- Corrected the physics and FX for some moves on Kartaj - some moves still have the old values (it makes the player juggle weird or have too much pushback)
- You can view hitboxes by hitting "Backspace" ingame. Press again to disable it.
- There are still moves that are completely wrong hitbox-wise, like this Kartaj's Jump D. You can see that it's probably the best normal move ever made as its current state. Also I have to add more hurtboxes on air moves.
Roadmap for v 0.0.5 :
Fix the battle intro
Fix the last moves that need to be corrected
Start implementing dummy features for the training (blocking, emergency evade etc.)
To finish this post, Kartaj's movelist :
Files
Get POWERDRIVE - 2D Arcade Fighting Game
POWERDRIVE - 2D Arcade Fighting Game
2D Arcade Fighting Game
Status | In development |
Author | shamanforest |
Genre | Fighting, Action |
Tags | 2d-fighter, 2d-fighting, 80s, Arcade, kof, Music, rock, street-fighter |
Languages | English, Japanese |
More posts
- Version 0.0.6Oct 19, 2019
- Version 0.0.5Jun 11, 2018
- V 0.0.4 coming todayJun 04, 2018
- First devlogJun 03, 2018
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